NARRATIVE DESIGN & WRITING
PROFESSIONAL PROJECTS
I worked as Narrative Designer and Writer in "Do Not Feed The Monkeys 2099", as well as in its two DLCs: "Two-cage Seasoning Pack" and "Four-cage Gourment Pack"
PERSONAL PROJECTS
I've developed some personal videogames to experiment with new ideas and softwares such as Inkle, Twine, Bitsy, Ren'Py and GDevelop
OTHER SKILLS
EXPERIENCE IN EDUCATION
I was in charge of creating the material used in the "Narrativa en Videojuegos" subject for the Bachelor's Degree "Diseño de Videojuegos" at UNIR (2023-2024)
This included the structure of said subject, as well as a 350-page textbook, exercise layouts, and 20 videos
---
I worked as a teacher in the "Game Design para niños y niñas" online course from Gametopia (2020-2024)
This included structuring the course, providing the materials, and tutoring the students
EXPERIENCE AS A SPEAKER
I participated in the "Taller: Guión en videojuegos" in El Círculo de Bellas Artes (2021, 2022 and 2023) with the talk/workshop "El Narrador en Videojuegos"
---
I participated in "GameGen 8" (2023) with the talk "Sequels, hugs and rock'n'roll"
---
I participated in "SGD Talks" (2021) with the talk "Narrative Design o cuando ves tu mundo arder"
ART AS A DESIGN TOOL
Even if nowadays it's more of a hobbie, I also have some experience as a concept and pixel artist in videogames, thanks to my role in "Verne: The Shape of Fantasy"I've found that this skill has also helped me to be a better designer, as I have a better understanding of the art proccess and can also communicate my ideas in a more efficient way using sketches. The examples bellow belong to the game "Do Not Feed The Monkeys 2099"
You can also check some of my personal works in my Cara profile